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Danganronpa Another Episode: Ultra Despair Girls Interview

Danganronpa Another Episode: Ultra Despair Girls Interview

There is a new Danganronpa coming, but it is not a visual novel. It is a spinoff game, featuring a more action-orientated gameplay. Bronson Fiori interviewed with the producer of Danganronpa, Yoshinori Tersawa, to find out more about the decision to make the spinoff, as well as the Danganronpa franchise in general.

> Danganronpa Another Episode: Ultra Despair Girls Interview

Danganronpa Another Episode: Ultra Despair Girls Interview

There is a new Danganronpa coming, but it is not a visual novel. It is a spinoff game, featuring a more action-orientated gameplay. Bronson Fiori interviewed with the producer of Danganronpa, Yoshinori Tersawa, to find out more about the decision to make the spinoff, as well as the Danganronpa franchise in general.

Empowered by Revenge - Disgaea 5: Alliance of Vengeance Interview

Empowered by Revenge - Disgaea 5: Alliance of Vengeance Interview

At the NIS Press Event 2015 in San Francisco, California, Bronson interviewed the President of Nippon Ichi Software, Sohei Niikawa, on the latest installment of the Disgaea series, Disgaea 5: Alliance of Vengeance. Listen in, as Niikawa-san answers questions regarding the narrative, the new gameplay features, and bringing in new players to Disgaea.

> Empowered by Revenge - Disgaea 5: Alliance of Vengeance Interview

Empowered by Revenge - Disgaea 5: Alliance of Vengeance Interview

At the NIS Press Event 2015 in San Francisco, California, Bronson interviewed the President of Nippon Ichi Software, Sohei Niikawa, on the latest installment of the Disgaea series, Disgaea 5: Alliance of Vengeance. Listen in, as Niikawa-san answers questions regarding the narrative, the new gameplay features, and bringing in new players to Disgaea.

E3 2014: The Order: 1886 Interview

E3 2014: The Order: 1886 Interview

Set in an alternative timeline, in Victorian England, the Knights attempt to save humanity from the Half-Breeds. Sony Santa Monica and Ready at Dawn aim to create the seamless transition from cutscene and gameplay, and do so with stunning 21:9 visuals.

> E3 2014: The Order: 1886 Interview

E3 2014: The Order: 1886 Interview

Set in an alternative timeline, in Victorian England, the Knights attempt to save humanity from the Half-Breeds. Sony Santa Monica and Ready at Dawn aim to create the seamless transition from cutscene and gameplay, and do so with stunning 21:9 visuals.

E3 2014: Hack 'n' Slash Interview

E3 2014: Hack 'n' Slash Interview

Bronson Fiori speaks with Matt Hansen, Executive Producer for Hack 'n' Slash, to learn how Double Fine is taking Zelda and adding a taste of hacking into the game.

> E3 2014: Hack 'n' Slash Interview

E3 2014: Hack 'n' Slash Interview

Bronson Fiori speaks with Matt Hansen, Executive Producer for Hack 'n' Slash, to learn how Double Fine is taking Zelda and adding a taste of hacking into the game.

E3 2014: LittleBigPlanet 3 Interview

E3 2014: LittleBigPlanet 3 Interview

More characters, more ways to create, more fun. LittleBigPlanet is creating even more possibilities to express the imagination, now with new characters each with unique abilities.

NOTE: In the interview Nick states that LittleBigPlanet 3 is launching exclusively on the PlayStation 4, but LittleBigPlanet 3 is also launching on the PlayStation 3.

> E3 2014: LittleBigPlanet 3 Interview

E3 2014: LittleBigPlanet 3 Interview

More characters, more ways to create, more fun. LittleBigPlanet is creating even more possibilities to express the imagination, now with new characters each with unique abilities.

NOTE: In the interview Nick states that LittleBigPlanet 3 is launching exclusively on the PlayStation 4, but LittleBigPlanet 3 is also launching on the PlayStation 3.

E3 2014: DRIVECLUB Interview

E3 2014: DRIVECLUB Interview

With cars detailed so meticulously that even the warning lights on the dashboard, and with an incredibly diverse world, DRIVECLUB is shaping up to be the definitive racing game for the PlayStation 4 this year, despite being initially planned as a launch title.

> E3 2014: DRIVECLUB Interview

E3 2014: DRIVECLUB Interview

With cars detailed so meticulously that even the warning lights on the dashboard, and with an incredibly diverse world, DRIVECLUB is shaping up to be the definitive racing game for the PlayStation 4 this year, despite being initially planned as a launch title.

E3 2014: Neverending Nightmares Interview

E3 2014: Neverending Nightmares Interview

Kairi Hale speaks with Matt Gilgenbach, Project Director for Neverending Nightmares, to discover how a mental disorder evolved into an artistic video game experience.

> E3 2014: Neverending Nightmares Interview

E3 2014: Neverending Nightmares Interview

Kairi Hale speaks with Matt Gilgenbach, Project Director for Neverending Nightmares, to discover how a mental disorder evolved into an artistic video game experience.

E3 2014: Borderlands: The Pre-Sequel! Interview

E3 2014: Borderlands: The Pre-Sequel Interview

Borderlands travels to the moon, where there is low gravity, and new dangers. We get the latest details on Borderlands: The Pre-Sequel, and learn why the game decided to stay on Xbox 360 and PlayStation 3.

> E3 2014: Borderlands: The Pre-Sequel! Interview

E3 2014: Borderlands: The Pre-Sequel Interview

Borderlands travels to the moon, where there is low gravity, and new dangers. We get the latest details on Borderlands: The Pre-Sequel, and learn why the game decided to stay on Xbox 360 and PlayStation 3.

E3 2014: Fairy Fencer F Interview

E3 2014: Fairy Fencer F Interview

Kairi Hale speaks with Robert Schiotis, Script Editor for Fairy Fencer F, to discover more about the unique experience the title delivers.

> E3 2014: Fairy Fencer F Interview

E3 2014: Fairy Fencer F Interview

Kairi Hale speaks with Robert Schiotis, Script Editor for Fairy Fencer F, to discover more about the unique experience the title delivers.

E3 2014: Razer Junglecat Interview

E3 2014: Razer Junglecat Interview

To bring console-like controls to mobile phone devices, Razer is planning the release of the Junglecat. With a slide-up design to make it portable, the Junglecat plans to bring the best mobile phone gaming peripheral in the market.

> E3 2014: Razer Junglecat Interview

E3 2014: Razer Junglecat Interview

To bring console-like controls to mobile phone devices, Razer is planning the release of the Junglecat. With a slide-up design to make it portable, the Junglecat plans to bring the best mobile phone gaming peripheral in the market.

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