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Guerrilla Games Not Done with the PS3

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Killzone 2 Interview

Halo started it all for console first person shooters as we know them, and until Call of Duty 4 came along, it was pretty much unopposed. One failed attempt to take the crown was the original Killzone, which received a poor response from gamers everywhere. Killzone 2 launched on the PlayStation 3 earlier this year in February and has gone up against the juggernauts of the FPS genre. We here at TheGamerAccess.com were hungry for more information on Killzone 2 and the future plans of Guerrilla Games so they were nice enough to answer many of our questions.

I would first like to introduce you to the amazing people at Guerrilla Games who took time out of their busy schedules to answer our questions:

Mathijs de Jonge - Game Director

Eric Boltjes - Lead Online Designer

Steven ter Heide - Senior Producer

Now let's get to the interview shall we?


TheGamerAccess.com: What is it like being a Sony first party studio and what other developers have you worked with?

Mathijs de Jonge: It’s great to be a first party Sony studio. The balance between creative freedom and support from their side to develop our games is spot on and works well for both of us.

TheGamerAccess.com: What media has influenced the development of the Killzone franchise?

Mathijs de Jonge: Blockbuster action and war movies mostly.

TheGamerAccess.com: What ever happened to Hakha and Lugar from the original Killzone?

Steven ter Heide: Both are around and well I believeSmile. They were interesting characters for sure, however for Killzone 2 we wanted to introduce some new characters that brought different elements to the story.

TheGamerAccess.com: How much did you learn about the PS3 that will make future projects easier?

Mathijs de Jonge: A lot. We now have a very strong and solid engine. And equally important, our in-house tools have been further improved as well which allows our staff to worry less about how (technical) to implement something rather then what (creative) to implement.

TheGamerAccess.com: Did you have a goal for Killzone 2 and were those goals met?

Mathijs de Jonge: Yes I feel that we’ve met our goals to a large degree. Everybody has seen our 2005 trailer in which we first communicated our vision for the game. Translating this video into a playable experience with the same level of graphical detail and intensity was a challenging task, but I feel that we managed to pull this off successfully. The first time that I personally felt assured that we had something unique was during a press event in Santa Monica where I played in front of the journalists through the 2nd level. Although I had played that level many times already it still managed to suck me in and I felt a real rush that not many other games have ever managed to do.

TheGamerAccess.com: Are you happy with the current sales totals and weekly sales totals of Killzone 2?

Steven ter Heide: It’s very satisfying to see the title doing well. It’s especially great to be playing your own game online with so many other people out there. Sales figures of course are a big focus and we are happy with consumer response to the game. Most important for us though is listening to the feedback, positive or negative to help us improve the product that we make.

TheGamerAccess.com: Did Guerrilla Games see any other game or game developer/publisher as competition with the release of Killzone2?

Steven ter Heide: We were very happy with the strategic placement of our release window. Traditionally a lot of titles are released during the Christmas period, so coming out in February gave us some time to polish as well as release without that many titles around.

TheGamerAccess.com: Have and will you guys ever consider making a sequel/prequel where the player sees the war from the eyes of the Helghast?

Mathijs de Jonge: It’s certainly an interesting idea but again right now we are still in full online and DLC support for Killzone 2.

TheGamerAccess.com: Do you guys plan on developing another title for this generation? Killzone 3?

Steven ter Heide: PlayStation 3 has a very long life ahead still, and we’re certainly not done developing for this platform. We still see enough opportunities to get better and pushing the platform even further.

TheGamerAccess.com: Do you have anymore DLC planned, other than map packs, for Killzone 2?

Eric Boltjes: Actually we have been releasing DLC already. Our DLC will remain focused around Map Packs, although that doesn’t mean we’re not introducing new features. Map Pack #2 – Flash & Thunder – introduced a new Nuke mechanic to spice things up. You’ll see us building on this premise in the future.

TheGamerAccess.com: Will you guys ever add a "true" party system to Killzone 2's multiplayer?

Eric Boltjes: No, unfortunately due to the way KZ2 is setup right now, we are unable to put such a feature in.

TheGamerAccess.com: Will we ever see different online modes such as hardcore, no respawn, or even games that have rounds instead of the full warzone?

Eric Boltjes: We are currently investigating if we can put in such features in the future but no promises yet.

TheGamerAccess.com: Will there ever be dedicated rooms that will not allow players to tweak any changes, leaving the online experience to be played how you guys feel they should be, such as medleys, warzones, deathmatch-only, and other modes? Because as it stands now, it's hard to find a room that a player hasn't allowed all elements of the game to stay in. For example, a lot of games now exclude the assault class entirely.

Eric Boltjes: Part of Killzone 2’s focus points was to allow players to create their own customized games as much as possible and to a large extent I think we have succeeded. However, we are always looking at the way the community is responding to our designs and will take this type of feedback into consideration for future projects and possibly DLC. I cannot tell you specifics right now thoughSmile .

TheGamerAccess.com: Do you guys plan to follow suit after other Sony first party studios by developing a new complementary IP like Naughty Dog or Insomniac have done with Uncharted and the Jack series or Resistance and Ratchet series?

Steven ter Heide: We cannot comment on future projects.

TheGamerAccess.com: Are there any studios you are looking to collaborate with?

Mathijs de Jonge: Other than the Sony studios we’re already working with, not really.

TheGamerAccess.com: What future games from other developers are you looking forward to?

Mathijs de Jonge: The one title that I’m really looking forward to is The Last Guardian from Team Ico. That game looks really inspiring and refreshing.

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Comments (26)Add Comment
HONDA04
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written by HONDA04, July 14, 2009
I hope they do make another killzone for PS3 and they probably will. But do they have other games coming to PS3 to bad they couldn't answer.
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Thumbs up for Guerrilla Games
written by MF, July 14, 2009
I'm continually impressed with the support that this developer has given to their game, both in terms of ongoing refinements and communication with the fan base. Killzone 2 is simply a fantastic game.
Nick McCandless
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written by Nick McCandless, July 14, 2009
What do you guys think Guerilla Games is going to do with the PlayStation 3? Create a new Killzone, or come up with a new franchise?
gmoney0505
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written by gmoney0505, July 14, 2009
I think they need to start something entirely new for the PS3. Do something different that your company isn't known for so they can build a new franchise. If the new ip is successful, then they do not have to just rely on just a new KZ every 2 years. It will give each game time to breath and be a new fresh of air when it is being released with long breaks.
PikminGuts92
@NickMcCandless
written by PikminGuts92, July 14, 2009
I hope it's another Killzone game. I fell like they could have done more.
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Managing Director
written by Shadowolf, July 14, 2009
Very well asked questions, I really enjoyed this interview smilies/cool.gif
Daze
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written by Daze, July 14, 2009
Greta interview man! I hope that they just put out more DLC for a while and then have a like a side team start something new. but right now we don't need a new killzone.
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written by ezakimak, July 14, 2009
A new killzone would be great, the KZ universe has a great back story which I felt Guerrilla could have used wayyyy better. The core gunplay in KZ2 was really fun and it was so satisfying to shoot the helghast. A better story and a few features and tweeks to the online would make it really, really awesome.
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written by teets, July 15, 2009
It would be interesting to see what else they could do. Perhaps they could come up with their own platforming, kid friendly IP.
Killzone: Liberation was a shooter but not an FPS. I thought it was fantastic. A PSN sequel to Liberation would be very cool. If they move directly to Killzone 3, which I wouldn't mind at all, hopefully they will add co-op for the campaign, splitscreen and online.
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KZ3
written by ChrisW, July 15, 2009
I hope they make KZ3 soon... but I hope they work on the controls a little more. MW still beats KZ2 on that!
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written by name, July 15, 2009
im shure they will make another killzone.
but this time make it a prequel.
i want to know who the higs are, why the ISA kicked them of vetka why they chose helgahn after leaving vetka, stuff like that.
even better make killzone 3 a 2 part campaign part 1 is the prequel and part 2 is a direct sequel to KZ2 starting off where sevs standing on the steps of visaris pallace turns arround and sees all those hig ships coming in.
and i wish they would put in offline co op.
and allow another person to sign in and play online on the one console like you can with resistance 2.
if they added both those features this would be the best first person shooter.
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written by French, July 15, 2009
I am satisfied with KZ2 and I see no reason to rush out KZ3. I think they should look into doing something new, maybe an action title or an RPG. I'd like to see a good RPG with the graphics of KZ2!!!
PIECE OF CRAP !!!!!!!!!!!!!!!!!, Low-rated comment [Show]
gmoney0505
@ FPS HATER
written by gmoney0505, July 15, 2009
It is people like you that makes this generation of gaming horrible, not even the games itself.
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@ FPS HATER
written by darthLegion, July 15, 2009
Were you born a dumbass, or did you choose to be that way?
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written by name, July 15, 2009
FPS HATER
may be you need to open your mind a little more and play other things besides JRPGs.
all the guys in my tafe class, im doing a programming course so their all asians and thats all they play.
just because a game is not made by a asian does not mean its a crap game.
o n BTW when was the last time a japanese game got GOTY............
thats what i thought.
not even your holy MGS4 got GOTY
Nick McCandless
Thanks
written by Nick McCandless, July 15, 2009
I want to thank you all for your comments and am very glad to see that guys enjoyed the interview. Expect more along the away.
Matt Vongthongkham
awesome nick mccandless impresses again
written by Matt Vongthongkham, July 15, 2009
atleast we know guerilla games aint going know where
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correction
written by meep, July 15, 2009
Insomniac is not a first party studio, they're second party (not owned by sony, but they develop IPs that are published/owned by sony).

KZ2 was a great game, but I hope their next title will have a party system and dedicated rooms. I can see their design decision with respect to the dedicated rooms, but it would still add more to be able to choose have a constant game type/settings every time one logs on.
tmanmushroom
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written by tmanmushroom, July 16, 2009
im glad that they are focused on the community and online right now, it really does mattter in the end
tmanmushroom
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written by tmanmushroom, July 16, 2009
im glad that they are focused on the community and online right now, it really does mattter in the end
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Online games for grils
written by Susan, July 24, 2009

I recently came across your blog and have been reading along. I thought I would leave my first comment. I don't know what to say except that I have enjoyed reading. Nice blog. I will keep visiting this blog very often.

Susan

http://onlinegamesforgirls.net
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written by Darren, July 27, 2009
can u ask them if they are going to put a character customization feature like rainbow six in the future
HellzAssassin
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written by HellzAssassin, August 12, 2009
I would love to see another Killzone on the ps3, but i'd also like to see what else GG could come up with.. perhaps, a new franchise? maybe something not of the FPS genre?
NOS_ERTILIA
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written by NOS_ERTILIA, August 13, 2009
Nice article, it answered quite a few questions... Let's hope that they still add features and add-ons.
EvZ
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written by EvZ, August 14, 2009
Guerrilla will make killzone 3 eventually but perhaps that will be on the ps4 unless they really get working hard.... because i think they will produce perhaps an rpg or tps or a combination of both. They've shown what i takes to challenge the big companies and excelled - its only a matter of time when their next big hit comes along.

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